Darksiders II: “We’re not going to ship it before it’s done”

In a recent interview, the folks over at Ripten got a chance to chat with Danny Bilson, Executive Vice President for Core Games over at THQ. Within the interview, Ripten asked Bilson about some of their upcoming games including Darksiders II. THQ has seen better days from the financial side of things, but we aren’t quite sure how that directly effects Darksiders II. You can see part of the exchange below.

Danny Bilson: Darksiders II is looking really, really good. It’s a huge game. It looks like… I don’t want to give the exact amount of hours of gameplay… but it’s a very, very lengthy and involved campaign. We’re going to give that team everything they need to make it as good as it can be.

Michael Futter: So there is a chance for a delay?

Danny Bilson: We haven’t announced anything… but the team is working really, really hard. We’re not going to ship it before it’s done.

The context of much of this portion of the interview was about how THQ would respond to its sluggish stock price and what they planned on doing in the near future. It’s nice to know that the struggles of THQ aren’t putting any release pressure on Darksiders II. Sure this means that the game might get delayed… but I’d much rather see a delayed game that is polished to a shine, as opposed to a rushed game that is not really complete. You can see the full Darksiders portion of the interview below, but head over to Ripten to check out the full interview.

Michael Futter: Between now and the July 23 deadline, what is scheduled to release? I know that Darksiders II is currently scheduled for June 26. Is that going to make the June 26 ship date?

THQ PR REP: The two things don’t have anything to do with each other. Shipping the product doesn’t change anything that we’re doing to deal with NASDAQ.

Michael Futter: There’s a reaction from the investing community about a critically acclaimed game, though. So, the question is, will Darksiders II still ship on June 26?

THQ PR REP: Honestly, I can’t confirm that right now. The team is actually on the road. I can get back to you.

Danny Bilson: Darksiders II is looking really, really good. It’s a huge game. It looks like… I don’t want to give the exact amount of hours of gameplay… but it’s a very, very lengthy and involved campaign. We’re going to give that team everything they need to make it as good as it can be.

Michael Futter: So there is a chance for a delay?

Danny Bilson: We haven’t announced anything… but the team is working really, really hard. We’re not going to ship it before it’s done.

 

Michael Futter: What prompted that question is that with the announcement about the Warhammer MMO, based on the information I could find, it was about 40-50% of Vigil Games’ workforce that was cut.

Danny Bilson: The workforce was reduced and the people that… of course, whenever a studio does that, they will retain the best people and the best talent, no matter what team they were on. The team is still… it’s a pretty large team in there right now. Close to 100 people.

Michael Futter: If they retained the best people, were there people on the existing Darksiders II team that were cut to be replaced with people who were on the Warhammer MMO team?

Danny Bilson: There are. There are. A lot of that was preserving the most senior and experienced talent in the studio. Honestly, no one who was on any critical path on Darksiders was let go, and no one was let go before they finished their tasks on Darksiders. There’s absolutely no compromise on the Darksiders product whatsoever. That was a high priority for us.

Source: Ripten

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