Brutal Gamer Interview with Darksiders II Developer Haydn Dalton

Darksiders II lead designer Haydn Dalton recently spoke with the folks over at Brutal Gamer to talk about their upcoming game. Dalton touches on everything from what his day to day work is like, the current generation of consoles, Darksiders on a Nintendo console, DLC, and much more. Overall, reading the interview isn’t going to spoil anything at all from the game, but it’s nice to hear the thoughts from the developers themselves. You can see a sample of the interview after the jump, but head over to Brutal Gamer to check out the full interview.

Brutal Gamer: Darksiders II will be on store shelves in less than two weeks! Congratulations! It must be very exciting knowing that people will be playing the game very soon! What is life like for the good people at Vigil Games in the weeks prior to a game’s launch?

Haydn Dalton: During the run up to release, it’s always an exciting, and slightly nervous time for us. Everyone is coming down from the pressures of finishing the game, and now, for all to see, their efforts are going to be viewed, scrutinized in detail, and written about throughout the world. It’s a very satisfying time though, especially when you walk into a store, see a TV advert or somebody playing and enjoying it, these things make it all worthwhile.

Brutal Gamer: What does a lead designer do? Can you walk us through a day in the life of Darksider II’s Lead Designer Haydn Dalton? What are some of the tasks that most people wouldn’t expect to be handled by a lead designer?

Haydn Dalton: That’s a hard question, because the role of a Lead Designer varies drastically from company to company. My role on [Darksiders] and [Darksiders II] was more like a Design Director role at most other places. I help come up with the all the base systems and infrastructure of the game, and then work with the different disciplines to get the designers what they need, to create the game we’re trying to make. Most normal days – certainly during full production – are about guiding what is done, and how it’s being done. I get involved in everything from player control to which actors are put forward to do the [voice overs] for the game. It’s a very fulfilling role for me personally, as I love to work with the different disciplines, seeing all the individual aspects coming together.

Check out the full interview over at Brutal Gamer.

We have been working hard to get our Darksiders II Walkthrough ready for launch. Be sure to bookmark the page and check back once the game launches on August 14th!

Share this post
Category: Darksiders II, InterviewsYou can skip to the end and leave a response. Pinging is currently not allowed.

Leave a response


© 2012 Dungeon Gaming Enterprises.