Darksiders II PC Patch Coming Soon

For those of you playing Darksiders II on PC, you may have run into a few minor issues. I personally have had some minor issues in pulling up the overworld map and toggling between displays. One problem is that it is telling me to press a certain button, A, but I really needed to press in the left joystiq. There are also some minor issues for gamers who are not playing with a controller, but rather, with a keyboard and mouse setup. The PC version of the game is also missing a .config file, that would allow you to customize some of the other settings.

Nevertheless, the folks over at Vigil Games are well aware of these minor issues and a patch is on the way. It’s unclear how much can be taken care of with a patch, but it is something they are working on. Darksiders II community representative THQSledgehammer commented on this issue over at the Darksiders Community Forums and you can see his statement after the jump. In any case, if you are playing with a controller plugin on your PC, none of the issues are major hindrances on your playthrough of the game.

During the Community Summit both Jay Fitzloff and I (Mathew Everett) were under the impression that full .config files and final keyboard/mouse and controller hookups were going to work as promised when the PC version of the game launched. That was the plan at the time from a specifications perspective.

Unfortunately, especially at the end of the development cycle, sometimes things change at the last minute, and this was one of them. This puts us in an uncomfortable spot as we were acting on the best information we had at the time, and it has turned out not to be in the final game (at this point).

Since it was always the intention to implement these features, as I type this, the development team is checking to see what items can get added into the game. While I can’t promise what can be done, I can promise we are working with the proper teams and have expressed the importance of including them in a patch.

For attendees of the community event who reported the information that everyone thought was true at the time: our apologies. We did not mean to put you in a position of putting facts out there that would prove to be inaccurate: you are our partners (and our friends). Please link this post to your sites so that your fans know the error was not intentional on anyone’s part and we are doing everything we can to address it. We will circle back when we have more information. And, once again, our sincerest apologies to both attendees to the Community Summit, and their fanbase for the mistake on our part.

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